Verticals Cartography

In 2035, when 5G’s full economic benefit should be realised across the globe, a broad range of industries – from transportation to entertainment and education, and everything in between – could produce up to 10.7 trillion euros worth of goods and services enabled by 5G mobile technology. Meanwhile, Europe’s 5G Public Private Partnership (5G PPP) is developing new applications across a diverse set of verticals spanning proofs of concept, prototypes, demonstrations, trials, and pilots in order to validate the functionalities defined for 5G by the International Telecommunications Union (ITU) – Enhanced Mobile Broadband, Massive Machine Type Communications, and Ultra Reliable Low Latency Communications – so consumers and sector end users can really know what 5G is all about.

How to use the cartography:

The experiments are taking place in Europe between 2018 and 2020. You can view the experiments by sector, country, and ITU functionality by clicking on the boxes on the right. New country locations and tests will be added in the future. Meanwhile, enjoy our 5G PPP showcase.


 

Media & Entertainment

Media & Entertainment

5G-XCast: Object oriented broadcasting

This 5G-XCast trial focuses on object oriented broadcasting. 

With object-based broadcasting the programme is captured in the conventional way but stored as a set of its component parts, be they audio, video, captions or other material along with detailed metadata that describes how these should be assembled.

These component parts are then delivered separately and rendered on the device in the form most suitable for a particular user and presented in a way that takes account of the capabilities of the device, the environment and the user’s preferences.

Media & Entertainment

5G TRANSFORMER - Live Streaming

The aim is to encompass these services to the FAN ENGAGEMENT trend, which envisions smarter venue services by means of providing targeted and high-quality content and following fans along the journey with contextualized information. This trend also envisions fans as content producers (i.e. to share videos, photos, emotions, opinions, comments, etc.), and captures the explosion of IoT devices by including them as additional content producers. The final goal is to give the fans a more interactive, immersive and participative experience like never before.

Media & Entertainment

5Gtango: Communications Suite

This 5Gtango pilot focuses on a 5G Communications Suite. The Unified Communication Suite enables the creation of videoconferences with multiple participants. The solution also supports chat, group chat, file sharing, desktop sharing and other valuable features provided by services which can be easily scaled up like integration with Public Switched Telephone Network (PSTN).

In terms of 5G functionalites, 5Gtango investigates: 

Media & Entertainment

5Gtango: Immersive Media

The 5Gtango immersive media pilot will capture a live event using a 360° camera at 4K resolution and stream it to users, sitting at the leisure of their home, on their VR head mounted display (HMD), desktops or smartphones with enrichment content added to it enabling the personalisation of the live stream.

In terms of 5G functionalities, 5Gtango investigates: 

Media & Entertainment

5G-PICTURE: Mega-Event in stadium

This 5G-PICTURE demonstration focuses on media streaming application in large venue environments (stadium).

In terms of 5G functionalities, 5G-PICTURE investigates: 

  • Ultra-high user density.
  • Seamless service provisioning

Location:  Bristol (UK)

Date: Q1-2020

Partners involved: IHP, COS, MLNX, ADVA, ZEETTA, I2CAT

Public Safety

5G ESSENCE: Mission critical applications for public safety

In this mission critical vertical application, the infrastructure owner leverages 5G ESSENCE system capabilities to provide the required network/cloud slicing capabilities with dedicated service level agreements (SLAs) to different types of tenants, prioritising the PS communications providers.

In terms of 5G functionalities, 5G-ESSENCE investigates:  

  • End-to-end network slicing.

Location: Coventry, UK

Media & Entertainment

5G ESSENCE: 5G Edge network acceleration for a stadium

5G ESSENCE demonstrates a combined 5G-based video production and video distribution towards delivering benefits to both media producers and mobile operators, who will be able to offer enriched event experience to their subscribers.

The production/distribution of locally generated content through the 5G ESSENCE platform, coupled with value-added services and rich user context, will enable secure, high-quality and resilient transmission, in real-time and with minimal latency.

Media & Entertainment

5GCity: Mobile Backpack Unit for Real-time Transmission

This vertical application is studying how to provide Quality of Service (QoS) and guaranteed bandwidth allocation to the Mobile Backpack Unit (Real Time Transmission).

These backpacks are used by the Barcelona local broadcaster (BTV) for real-time transmission of content happening within the city. Key to realising the use case is the possibility to configure priority in the connection, maintain a high QoS for video quality, reduce end-to-end latency via 5G network.

Media & Entertainment

5GCity: UHD Video Distribution and Immersive Services

This vertical application develops HD/4K video services, Video 360, Augmented Reality and Virtual Reality (VR) services in Smart City with the aim of increasing service and network performance compared to those available with 4G systems.

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